Experience of applying the analog gamification method in project activities of high school students in history lessons: international and domestic practice
How to cite
Abstract
Keywords
Funding
References
Vladimirov V.A. Relevance of using project technologies in the process of forming civic-patriotic competence in history lessons in senior grades // International Journal of Humanities and Natural Sciences. 2021. no. 5-1 (56). pp. 183-186.
Gusev I.E. Historical foundations of gamification: game, game technologies // Problems of Modern Pedagogical Education. 2023. no. 78-1. pp. 110-113.
Isaeva M.A., Rashidkhanova A.A., Akhmadova Z.M. Gamification as a component of tutor support in students' project activities // Problems of Modern Pedagogical Education. 2021. no. 72-3. pp. 139-142.
Kirichenko D.V., Galaguzova Yu.N. Gamification in the work of a general education school teacher: experience and prospects // Pedagogical Education in Russia. 2022. no. 3. pp. 13-19.
Levin Ya.A., Buranok S.O. Development and theoretical foundations of gamification of a regional history course // Teaching History at School. 2024. no. 1. pp. 59-68.
Makakenko Ya.A. Gamification and narrative practices in modern education // Koinon. 2022. vol. 3. no. 3-4. pp. 88-97.
Mukhtarova R.Y., Valiullina F.M., Bakhramova R.R. Gamification in education: the multifaceted nature of its application – technology, method, approach // Bulletin of Naberezhnye Chelny State Pedagogical University. 2025. no. 3 (56). pp. 69-71.
Obukhova N.I. “The playing student”: gamification as a transaction of the learning subject into an actor in the educational process // Problems of Interregional Relations. 2025. no. 1 (29). pp. 58-61.
Ovchinnikov V.M. Gamification and visualized content in history lessons // Kaliningrad Education Bulletin. 2021. no. 2 (10). pp. 29-40.
Panyashin A.A. Formation of civic identity in school history lessons using project methods // The World of Pedagogy and Psychology. 2024. no. 11 (100). pp. 135-140.
Semenkina D.A. Gamification of students' project activities in technological education // Bulletin of Pedagogical Sciences. 2023. no. 7. pp. 119-122.
Suvorov A.P., Zolototrubova Yu.S. Application of gamification in students' project activities // Bulletin of the Voronezh Institute for Education Development. 2022. no. 10. pp. 79-85.
Tarasova L.V., Tarabaev T.R. Gamification as a technology for developing critical thinking in history lessons // Scientific Aspect. 2024. vol. 16. no. 3. pp. 1903-1909.
Umarova S.B. Improving project activity methods in history lessons to promote students’ spiritual and moral development // International Journal of Humanities and Natural Sciences. 2023. no. 5-4 (80). pp. 96-98.
Khodyreva E.S. Adaptation of non-historical games for history lessons // Derzhavinsky Forum. 2021. vol. 5. no. 20. pp. 104-110.
Issue
Section
Metrics
Rights and terms of use
Copyright holder: Education Management Review
Terms of use of the full text: CC BY-NC-ND 4.0