Game simulation as innovative technologies in the humanities for university students

Authors

  • Elena A. Zeveleva Russian State Geological Exploration University named after Sergo Ordzhonikidze
  • Aida M. Ayurova Russian State Geological Exploration University named after Sergo Ordzhonikidze
  • Sergey V. Lepilin Russian State Geological Exploration University named after Sergo Ordzhonikidze
  • Konstantin A. Kokunov Russian State Geological Exploration University named after Sergo Ordzhonikidze

DOI:

https://doi.org/10.25726/r6648-2794-6510-e

Keywords:

game modeling, innovative technologies, clip thinking

Abstract

The relevance of the study is due to the increasing role of clip thinking among students and the need for both the formation of critical thinking and the need to interest in the study of the humanities through educational technologies, in particular game modeling technology. The purpose of the study is to analyze the technology of game modeling using the example of practical exercises. This study examines the genesis of game modeling technology, allowing us to observe how the idea of the significance of this technology was formed. Statistical data on the number of university students studying in technical specialties is presented in order to analyze educational methods to increase the efficiency of mastering the humanities using the example of practical classes using game modeling. This article provides a detailed analysis of a practical lesson using game modeling technology using specific examples in the discipline «Fundamentals of Russian Statehood». Using the example of a discussion of such a political science topic as «Political Parties of Russia», ways to attract the attention of the entire audience to the discussion of issues are shown. This study has proven the advantages of game modeling technology, which are expressed both in the active formation of critical thinking among students and in increasing student interest.

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Published

2024-02-15

How to Cite

1.
Зевелева ЕА, Аюрова АМ, Лепилин СВ, Кокунов КА. Game simulation as innovative technologies in the humanities for university students. УО [Internet]. 2024Feb.15 [cited 2024Jul.1];14(2-1):72-8. Available from: https://emreview.ru/index.php/emr/article/view/1327

Issue

Section

DATA SCIENCE IN THE MANAGEMENT OF EDUCATIONAL SPACE